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Rethinking Progression of Memory State in Robotic Manipulation: An Object-Centric Perspective

Chung, Nhat, Hanyu, Taisei, Nguyen, Toan, Le, Huy, Bumgarner, Frederick, Nguyen, Duy Minh Ho, Vo, Khoa, Yamazaki, Kashu, Rainwater, Chase, Kieu, Tung, Nguyen, Anh, Le, Ngan

arXiv.org Artificial Intelligence

As embodied agents operate in increasingly complex environments, the ability to perceive, track, and reason about individual object instances over time becomes essential, especially in tasks requiring sequenced interactions with visually similar objects. In these non-Markovian settings, key decision cues are often hidden in object-specific histories rather than the current scene. Without persistent memory of prior interactions (what has been interacted with, where it has been, or how it has changed) visuomotor policies may fail, repeat past actions, or overlook completed ones. To surface this challenge, we introduce LIBERO-Mem, a non-Markovian task suite for stress-testing robotic manipulation under object-level partial observability. It combines short- and long-horizon object tracking with temporally sequenced subgoals, requiring reasoning beyond the current frame. However, vision-language-action (VLA) models often struggle in such settings, with token scaling quickly becoming intractable even for tasks spanning just a few hundred frames. We propose Embodied-SlotSSM, a slot-centric VLA framework built for temporal scalability. It maintains spatio-temporally consistent slot identities and leverages them through two mechanisms: (1) slot-state-space modeling for reconstructing short-term history, and (2) a relational encoder to align the input tokens with action decoding. Together, these components enable temporally grounded, context-aware action prediction. Experiments show Embodied-SlotSSM's baseline performance on LIBERO-Mem and general tasks, offering a scalable solution for non-Markovian reasoning in object-centric robotic policies.


Metacognition for Unknown Situations and Environments (MUSE)

Valiente, Rodolfo, Pilly, Praveen K.

arXiv.org Artificial Intelligence

Metacognition--the awareness and regulation of one's cognitive processes--is central to human adaptability in unknown situations. In contrast, current autonomous agents often struggle in novel environments due to their limited capacity for adaptation. We hypothesize that metacognition is a critical missing ingredient in adaptive autonomous systems, equipping them with the cognitive flexibility needed to tackle unfamiliar challenges. Given the broad scope of metacognitive abilities, we focus on two key aspects: competence awareness and strategy selection for novel tasks. To this end, we propose the Metacognition for Unknown Situations and Environments (MUSE) framework, which integrates metacognitive processes--specifically self-awareness and self-regulation--into autonomous agents. We present two initial implementations of MUSE: one based on world modeling and another leveraging large language models (LLMs), both instantiating the metacognitive cycle. Our system continuously learns to assess its competence on a given task and uses this self-awareness to guide iterative cycles of strategy selection. MUSE agents show significant improvements in self-awareness and self-regulation, enabling them to solve novel, out-of-distribution tasks more effectively compared to Dreamer-v3-based reinforcement learning and purely prompt-based LLM agent approaches. This work highlights the promise of approaches inspired by cognitive and neural systems in enabling autonomous systems to adapt to new environments, overcoming the limitations of current methods that rely heavily on extensive training data.


AutoPlan: Automatic Planning of Interactive Decision-Making Tasks With Large Language Models

Ouyang, Siqi, Li, Lei

arXiv.org Artificial Intelligence

Recent large language models (LLMs) are promising for making decisions in grounded environments. However, LLMs frequently fail in complex decision-making tasks due to the misalignment between the pre-trained knowledge in LLMs and the actual rules in the environment. Existing methods require either costly gradient computation or lengthy in-context demonstrations. In this paper, we propose AutoPlan, an approach to guide LLM-based agents to accomplish interactive decision-making tasks. AutoPlan augments the LLM prompt with a task-solving plan and optimizes it through iterative experience collection and reflection. Our experiments show that AutoPlan, though using no in-context demonstrations, achieves success rates on par with the baselines using human-written demonstrations on ALFWorld and even outperforms them by 8% on HotpotQA. The code is available at https://github.com/owaski/AutoPlan.